Old City by Night
“Walk while ye have the light, lest darkness come upon you.”
St. John, 12:35
“Know thou that the darkness of the earth is ruddy, and the darkness of the air is grey, but darkness of the soul is utter blackness”
Aleister Crowley – The Vision and the Voice (The Cry of the 14th AEthyr)
The end of the World. And the Beginning?
|About||Character Creation||House Rules|
|Credits||Frequently Asked Questions||Chat Etiquette|
|ObsidianPortal Rules||Beginner’s Guide||Experience Points|
|The Timucua||Places to Be|
|1st Spanish Period||Politics|
|British Period||Mortals of Note|
|2nd Spanish Period||Arts & Culture|
|Confederate Occupation||Corporate Influence|
|U.S. Purchase to Present||Rumors & Influence|
|Setting Information: San Augustin|
|Theme & Mood||What drives stories set in the Old City.|
|Kindred History||The past intrigues of the New Orleans Camarilla laid bare.|
|Laws & Customs||The mores to which San Augustin’s inhabitants adhere.|
|Edicts of the Prince.|
|Glossary||Lingo used by locals, both Kindred & Kine.|
|Covenants||The City’s political factions & how they relate… and don’t.|
|Geography||How the Kindred carved up the Old City.|
|The Damned||A roster of San Augustin’s kindred.|
|Those Who Serve||Ghouls – half-damned thralls enslaved by addiction & adoration.|
|The Unseen||The spirits & other intermediaries between this world and the next.|
|The Kine||No less important than the Damned, and far more numerous.|
|Demographics||History and national origins of San Augustin’s populace.|
|Setting Information: The World of Darkness|
|Gothic-Punk||The mood and ambiance of the World of Darkness.|
|Camarilla Etiquette & Titles||The convoluted hierarchy & social dynamics of the Camarilla.|
|Feeding Feudalism||The neo-feudal system by which Kindred claim hunting territory.|
|Prestation||The system of owed favors used as currency among the Damned.|
|The Spirit World||An umbral reflection of our world, where spirits dwell.|
|Kindred Lineages||The vaunted ancestry of the Kindred elite.|
|Declaration & Setup||Systems by which players rewrite elements of the game setting.|
|Banes||Personalized curses & weaknesses the Kindred labor under.|
|Dramatic Systems||Rules for common scenarios that may come up.|
|House Rules||Changes to the Storytelling System’s rules.|
|Merits List||Allowed & altered Merits within the game.|
|Paths of Enlightenment||Alternative moral codes to Humanity.|
|Persistent Conditions||Dramatic complications PCs are rewarded for facing.|
|Character Creation Quickstart||How to create a PC for Blood in the Water.|
|Player FAQ||A primer for the game for new players and answers to questions raised.|
|Player Resources||Links to rule books and other resources we use to play the game.|
|Macguffins, Plothooks, & Red Herrings|
|The Darkling Hound||Golconda|
|The Clockwork Dream||The Danforth Archive|
|The Red Forge||The Terminus|
|Hallowed Ground||The Galilee Codex|
|The Veiled Passage|
|Blood in the Water: San Augustin by Night|
|Chapter One||Chapter One Title||Chapter One Synopsis|
|Chapter Two||Chapter Two Title||Chapter Two Synopsis|
|Chapter Three||Chapter Three Title||Chapter Three Synopsis|
|Chapter Four||Chapter Four Title||Chapter Four Synopsis|
|Chapter Five||Chapter Five Title||Chapter Five Synopsis|
|The San Augustin Record|
|Locations of Interest in Florida|
|Locations of Interest in St. Augustine|
|History of San Augustine|
|The Flame Crusade|
|The Traditions of Caine|
|The Nosferatu Network|
|The Prince’s Household||The Council|
|External Influences||Coteries of Note|
|Relics & Rituals|
Political Map of Florida.
Political Map of San Augustin.
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This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!
To get you started, here are some examples of what you can do with the wiki. To see how these work, click on the edit icon next to the page title at the top and just start playing around. Don’t worry, you won’t break anything.
Creating a new page
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